Hi! I am contacting creators/developers on behalf of a graduate researcher studying how Lovecraft is represented in games. If you have time to complete a 10-minute survey about Mind Flayer 925, please send a message to: masonsmith [at] tamu [dot] edu.
The art was cool! The mechanic was unique. I thought it was good puzzle game although I encountered an error when I got to the level with the 4 guys. It might not happen if I played through again but I'm going to move on
Thanks for playing! I wasn't able to get an error on that screen, so it must be some kind of situation trigger. Hopefully it's not a common bug! I appreciate the heads up. If I get a better idea of what the error is, then I'll try and patch it after the jam.
Figured it out (I think...)! Just don't press 'E' on that stage. Basically, I implemented the dialogue system in a very silly way where a dialogue box is floating off in space, and when someone needs to say something, it zips off to where they are and populates the text based on who is speaking. I think when there are multiple people and only one copy of that text box, the game gets understandably mad because they all fighting over that one single text box object.
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Hi! I am contacting creators/developers on behalf of a graduate researcher studying how Lovecraft is represented in games. If you have time to complete a 10-minute survey about Mind Flayer 925, please send a message to: masonsmith [at] tamu [dot] edu.
The art was cool! The mechanic was unique. I thought it was good puzzle game although I encountered an error when I got to the level with the 4 guys. It might not happen if I played through again but I'm going to move on
Thanks for playing! I wasn't able to get an error on that screen, so it must be some kind of situation trigger. Hopefully it's not a common bug! I appreciate the heads up. If I get a better idea of what the error is, then I'll try and patch it after the jam.
Figured it out (I think...)! Just don't press 'E' on that stage. Basically, I implemented the dialogue system in a very silly way where a dialogue box is floating off in space, and when someone needs to say something, it zips off to where they are and populates the text based on who is speaking. I think when there are multiple people and only one copy of that text box, the game gets understandably mad because they all fighting over that one single text box object.
Awesome! I'll play it again later!